Hello, there, i started a new game, of course with a lot of mods to load. What movers won’t move: hazardous items, perishable food, plants, pets, and irreplaceable items. Really, I got it because mods tend to require DLC to work anyway (same reason why I bought Dawnguard...mods mandated it) Recently, out of boredom really, I decided to actually buy and build the plots of land on my new character, spending a better portion of the weekend doing … After I was supposed to be decapitated, but this was interrupted by the dragon, I cant move. Did you know movers won’t move your pets or plants? But then when it told me to meet Yamarz at Fallowstone cave... he wouldn't move. Foxes stand like statues as they are shot down by hunters. Humans behave as normal, only creatures are affected. I brawled with Vilkas at Jorrvaskr to prove my worth for the Companions, and when I left dialogue, I couldn't move. I can't open any menus, except for settings, and quest. I have 2 beds with a dresser next to it so i dont need to build bedrooms and that should be enough for the children but the dialogue option wont come up in the dialogue options in the children dialogue options to move. • JA Talk 05:39, 10 April 2012 (UTC) Moved Basically, they move really jerkily, won't sprint, sometimes can't jump, refuse to move, or even move backwards. Nothing changed. The workbenches tag the house as "under construction" so until all of the workbenches are removed, then nobody can move in. They do this both in normal walking and in sneaking, no matter what terrain they're walking on. If I try to get on a horse, I get on but it won't move. I've tried running FNIS, also uninstalling and reinstalling FNIS Creature Pack. If you have children, then you must build the main hall and the bedroom wing, and if you don't have children, then you only need to have one bed, but remove the workbenches with the drafting table. Is this a bug or does Yamarz's faction change after you kill the giant? So i built a second manor in the pale and want to move the kids to it, the wife can but the kids have no option saying anything about moving. Now there is another way but it is a big BUT and that is are they carrying lots of your stuff you can't carry if not the just kill the sob and continue ifv not the only other thin i can think of is to get something from them drop it a bit away and get them to pick it up it worked for me (to many dragon bones to carry didn't want to loose) BrenMan 94 05:31, 10 April 2012 (UTC) I don't know for certain, but that sounds correct. Page 1 of 3 - Skyrim characters are stiff and don't move - posted in Skyrim Mod Troubleshooting: Hey community, at first, sorry if this is the wrong section, this is my first time posting here So my problem is, like the titel says, that characters, or to be more specific, many monsters and animals, for example horses, Draugr, Falmers, Foxes, etc are stiff and dont do … I can look around, but I can't jump, I can't attack and I can't switch from third-to first person. I waited an hour and when he got back to the camp the orcs began attacking him. My problem is, after choosing the Vanilla Start option in the mod alternative start, I get to Helgen normally. So, I never really got that into the Hearthfire DLC even though I bought it when it got released. The transportation of such forbidden items is your own responsibility. I'm playing Skyrim on the Xbox 360, and recently my player character won't move properly. Request the list of non-allowables from your moving company to know what not to pack when moving. All creatures / wildlife in my game seem to be frozen in place. It's kind of like trying to walk up a really steep mountain all of the time. I tried quicksaving and reloading, and I tried restarting, but neither worked. When I went back to the camp Yamarz wasn't there. Like many quests in Skyrim wherein you obtain a quest item prior to starting a mission, it often leads to a fatal glitch wherein you can't finish a quest. Since I had some troll fat and a daedra heart on me, I gave the materials to Atub and went through the ritual with Yamarz and whatever. Happened to me in the break of dawn. Non-Allowables from your moving company to know what not to pack when.... But that sounds correct walking and in sneaking, no matter what terrain 're... T move: hazardous items, perishable food, plants, pets and! 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